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À̸§ | °ü¸®ÀÚ ³¯Â¥ | 2011-10-10
Á¦¸ñ | I, Steve : ½ºÆ¼ºê À⽺ ¾î·Ï

Çõ½ÅÀÇ ¾ÆÀÌÄÜÀÌÀÚ ÀÌ ½Ã´ë ÃÖ°íÀÇ CEO, ½ºÆ¼ºê À⽺,
ºÒ²É°°Àº »îÀ» »ý»ýÈ÷ º¸¿©ÁÖ´Â ±×ÀÇ ¾ð¾îµé!

Á¶Áö ºö Æí/ÀÌÁöÀ± ¿ª | ½Ü¾ØÆÄÄ¿½º | 2011³â 10¿ù 17ÀÏ


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¸Ó¸®¸» Àηù ¿ª»ç¿¡ Å« Àǹ̸¦ ÁØ Àι°, ½ºÆ¼ºê À⽺ÀÇ »ý»ýÇÑ À°¼ºÀ» ¸¸³ª´Ù

Part 1. ½ºÆ¼ºê À⽺, °æ¿µÀ» ¸»ÇÏ´Ù
¾ÖÇÃÀÇ DNA Apple"s DNA
¼¼»óÀ» ¹Ù²Ù´Â ºê·£µùBranding
±â¾÷ÀÌ ÁýÁßÇØ¾ß ÇÒ °Í Company Focus
°æÀï Competition
ÄÄÇ»ÅÍÀÇ ¼º´É Computers
¸ðµÎ¸¦ À§ÇÑ ÄÄÇ»ÅÍ Computer for Everyman
µµ±¸·Î¼­ÀÇ ÄÄÇ»ÅÍ Computers as Tools
³ªµµ Àß ¸ð¸£´Â °ÍÀ» °í°´ÀÌ ¾î¶»°Ô ¾Ë ¼ö ÀÖ³ª Confusing Product Lines
¼ÒºñÀÚ°¡ ¿øÇÏ´Â °ÍConsumerism
°í°´ ºÒ¸¸ Customer Complaints
¾ÖÇà °í°´µéÀÇ ·Î¿­Æ¼ Customer Loyalty
¾ÖÇðú IBM, ´ÙÀ­°ú °ñ¸®¾Ñ David versus Goliath
¿Ã¹Ù¸¥ °áÁ¤ Getting It Right
ÀÓ½ÃÁ÷ iCEO iCEO
¿µÇâ·Â¿¡ °üÇÏ¿© Impact, in an address to Mac employees
¾ÆÀÌÆÌ ³ª³ëÀÇ À¯·Ê¾ø´Â ¼º°ø iPod Nano
¾ÆÀÌÆÌ ÅÍÄ¡¿Í ÀûÁ¤ ¼öÁØÀÇ °¡°ÝÁ¤Ã¥ iPod Touch
¿ì¸®´Â ÈǸ¢ÇÑ ¸¶ÄÉÆÃ È¸»ç°¡ µÇ¾î¾ß ÇÑ´Ù Marketing
½ÃÀåÀÇ ÆÇ´ÜÀ» ¹Þ¾ÆµéÀ̰ڴ٠Mistakes
¸ðµÎ°¡ Áö´Â °ÔÀÓÀ» ¸¸µé °ÍÀΰ¡ Parochial Thinking
ÆÄÆ®³Ê½Ê Partnership
»óǰÀÇ ¸Å·Â Products" Appeal
¼±ºÒ±ÝÀÌ ¾Æ´Ñ ÀÌÀ±ºÐ¹è Profit Sharing, Not Advances
ǰÁú¿¡ ´ëÇÑ °íÁý Quality
°í°´ÀÇ ½Ã°£ Real Estate Location
½Å·Ú Reliability
¿Ö ¼º°øÇß´ÂÁö¸¦ ¾Ë¾Æ¾ß ¶Ç ¼º°øÇÒ ¼ö ÀÖ´Ù Repeating Success
ºñÀüÀ» °øÀ¯ÇÑ´Ù´Â °Í Shared Vision
´Ü¼øÇÔ, ¾ÖÇÃÀÇ ÇÙ½É ¿ª·® Simplicity
´Ü¼øÈ­Çϱâ, ¾çÆÄ²®Áú ¹þ±â±â Simplifying
1¼¼´ë ¾ÆÀÌÆÌÀÇ ½½·Î°Ç Slogan: First Generation iPod
½ºÅå¿É¼Ç Stock Options
¿Ïº®ÇÑ »óǰ°ú ¿Ïº®ÇÑ Àü·« Strategy
¼ÒÇÁÆ®¿þ¾î Software
±â¼ú¿¡ ´ëÇÑ Á¶¸Á Technology in Perspective
¿ì¸®ÀÇ ¿µ¿õÀº ´©±¸Àΰ¡ ¡®Think Different¡¯ Ad Campaign
´Ù¸¥ »ç¶÷ÀÇ »îÀ» »ìÁö ¸¶¶ó To Be or Not to Be
ÅäÀ̽ºÅ丮2 Toy Story 2
¾²·¹±â °°Àº ´ëÈ­ Trash-Talking
À¯ºñÄõÅͽº ¸Æ Ubiquity of Mac
»ç¿ëÀÚÀÇ °æÇè User Experience
ÀÇ»ç°áÁ¤ Decision-Making
¾ÖÇà ¿ª½Ã ¹«³ÊÁú ¼ö ÀÖ´Ù Demise
¿ìÁÖ¿¡ ÈçÀûÀ» ³²±âÀÚ Dent in the Universe
È£±â½ÉÀ» ÀÚ±ØÇϰí Ű¿öÁÖ´Â ÀÏ Inspiration
¾ÖÇÃÀÇ ÇÙ½ÉÀü·« Integration
»óǰ¿¡ ´ëÇÑ ÀÚºÎ½É Pride in Product
¿ì¸®ÀÇ ½Ã½ºÅÛ Process
Àû´ëÀû ±â¾÷Àμö Takeovers, Hostile
¾ÖÇà ÁֽĿ¡ °üÇÑ ¸» Taking Stock of Apple

Part 2. ½ºÆ¼ºê À⽺, µðÀÚÀÎÀ» ¸»ÇÏ´Ù
»õ·Î¿î µµ±¸¸¦ âÁ¶ÇÑ´Ù´Â °Í Creating New Tools
¿¹¼úÀÇ °æÁö Real artists
µðÀÚÀÎÀº Á¦Ç°ÀÇ ¿µÈ¥ÀÌ´Ù Design
¼ÒºñÀÚ Á¦Ç° µðÀÚÀÎ Consumer product design
ÀÍ»çÀÌÆÃÀ» ´ã´Ù Excitement
¾È µÇ´Â ÀÌÀ¯ 38°¡Áö¸¦ À̰ܳ»´Ù Forcing the Issue
ÈǸ¢ÇÑ µðÀÚÀÎÀº Â¥¸´ÇÔÀ» ÁØ´Ù Great Product Design
À§´ëÇÑ »óǰÀ» ¸¸µç´Ù´Â °Í Great Products
¿ì¸®´Â ¹ÌÄ¡µµ·Ï ´ë´ÜÇÑ °ÍÀ» ¿øÇß´Ù Difference, the Essential
±â¼úµéÀ» ²ø¾î ¸ðÀ¸´Â Áß·Â °°Àº Èû Focusing on Product
»õ·Î¿î »óǰ New Products: iPad 2 Product Event
»ç¿ëÀÚ °æÇè(UX)À» ÀüÀûÀ¸·Î Ã¥ÀÓÁö´Ù Owning the User Experience
¼½½ÃÇÔÀ̶ó°ï ã¾Æº¼ ¼öµµ ¾øÁö ¾ÊÀº°¡! Products
ÇÓ¾Æ ¸Ô°í ½ÍÀº µðÀÚÀÎ Product Design
¿¹¼ú°ú °úÇÐÀÇ ±³Â÷Á¡¿¡ ¼­±â Interdisciplinary Talents
¿ì¸®°¡ ¿øÇÏ´Â °ÍÀ» Áý¾î³ÖÀÚ Product Creation

Part 3. ½ºÆ¼ºê À⽺, »ç¶÷À» ¸»ÇÏ´Ù
¾ÖÇÃÀÇ ÇÙ½É, Á÷¿øµé Apple"s Core: Employees
ä¿ë, ±× ÀÌ»óÀÇ °Í Beyond Recruiting
ºÒÇÊ¿äÇÑ ¹è¿òÀº ¾ø´Ù Broad-Based Education
´Ù¾çÇÑ °æÇèÀÇ Á߿伺 Broad Life Experiences, Importance of
âÁ¶¼º°ú ±â¼úCreativity and Technology
³» ÀÏÀÇ ÇÙ½É Employee Contributions
Á÷¿øÀ» ÇØ°íÇÏ´Â °Í Firing Employees
µ·°ú Çõ½Å Money
µ¿±âºÎ¿© Motivating Employees
¾ÖÇÃÀº ´ÜÁö ¸ÃÀº Àϸ¸ ÇØ³»´Â °÷ÀÌ ¾Æ´Ï´Ù Motivation
ÀÌ¹Ì ¾òÀº ¸í¿¹³ª °á°ú¿¡ ¾ÈÁÖÇÏÁö ¾Ê´Â´Ù No Resting on Laurels
¿¬ÀÎÀ» »ç¶ûÇÏ´Â °Íó·³ Àϵµ ±×·¸°Ô Ç϶ó Passion
³ª´Â ºñƲÁîó·³ ÀÏÇÏ°í ½Í´Ù Teamwork
¸ñ¼û °É°í, ¹Ð¾îºÙÀ̶ó Employee Motivation
Á÷¿øµéÀÇ °¡´É¼º Employee Potential
¿ì¸®ÀÇ ¸ñÇ¥ Goals
ÆÀ¿öÅ©¸¦ »ý°¢Ç϶ó Need for Teamwork
ÇÈ»ç »ç¶÷µé PIXAR"s People
Á¦Ç°¿¡ °üÇÑ ºñ¹Ð ¾ö¼ö Product Secrecy

Part 4. ½ºÆ¼ºê À⽺, ¹Ì·¡¸¦ ¸»ÇÏ´Ù
¾ÆÀÌÆÐµå Ãâ½Ã Anxiety before iPad Debut
¾ÖÇÃÀÇ Á¸Àç°¨ Apple"s Existence
ÄÁ¹öÀü½º Convergence
µ¥µå¶óÀÎ Deadlines
ÀüÀÚÃ¥ µ¶Àڵ鿡°Ô E-Book Readers
Ç÷¹½Ã Ãæµ¹ Flash Crash
À§´ëÇÑ ¾ÆÀ̵ð¾î¸¦ ÈÉÃĶó Great Ideas
IBM¿¡ °üÇÑ »ý°¢ IBM
Á¶¸³ÇÏÁö ¾Ê¾Æµµ µÇ´Â ÄÄÇ»ÅÍ Packaging
PARCÀÇ GUI PARC"s Graphical Interface
PARCÀÇ ¼¼ °¡Áö Çõ½Å PARC"s Innovations
¾ÆÀÌÆù iPhone
¾ÆÀÌÆªÁî iTunes
³ª»Û ½ºÅ丮´Â ¹Ù²îÁö ¾Ê´Â´Ù Story, Importance of
ºÒ¹ý ´Ù¿î·Îµå Internet Theft and Motivation
¾ÆÀÌÆÐµå, Æ÷½ºÆ® PC ¼¼´ëÀÇ ÇÇÇÒ ¼ö ¾ø´Â º¯È­ iPad and Inevitable Change
¾ÆÀÌÆÐµå¿¡¼­ ¾ÆÀÌÆùÀÇ ¿µ°¨À» ¾ò´Ù iPad inspires iPhone
¸Æ Å¥ºê Mac Cube
¸ÆÀÇ µîÀå Mac"s Introduction
°ñ¸®¾ÑÀ» »ó´ëÇÑ ´ÙÀ­, ¸ÅŲÅä½Ã Mac Legacy
´ë´ãÇÑ ¹ßÇ¥ Making Bold Announcements
³ÝºÏ¿¡ °üÇÏ¿© Netbooks
ÄÄÇ»ÅÍ¿Í TVÀÇ À¶ÇÕ Passive vs. Active Thinking
¸ðµç ±â±âµéÀÇ µðÁöÅÐ Çãºê PC as the Digital Hub
¸¶ÀÌÅ©·Î¼ÒÇÁÆ® »ç°¡ 10³â °É¸° ÀÌÀ¯ Perception
ÇÈ»ç PIXAR
¾Èµå·ÎÀ̵åÀÇ Æ÷¸£³ë ¾Û Phone Porn Apps on Android

Part 5. ½ºÆ¼ºê À⽺, ÀλýÀ» ¸»ÇÏ´Ù
ÃÖ°í°¡ µÈ´Ù´Â °Í Being the Best
¼¼»ó¿¡ ±â¿©ÇÑ´Ù´Â °Í Contribution
½ºÆ¼ºê À⽺ ½ÄÀ¸·Î À̸ñÀ» ÁýÁß½ÃŰ´Â ¹ý Attention-Getting
½ºÆ®·¹½º¿¡ °üÇÑ µÎ °¡Áö ´ëÀÀ¹æ½Ä Grace Under Pressure
³ªÀÇ ½ÅÁ¶, ÁýÁß°ú ´Ü¼øÇÔ Credo
Á×À½Àº ÀλýÀÇ °¡Àå ÈǸ¢ÇÑ ¹ß¸íǰ Death
Ź¿ùÇÔ, °á°ú¿¡ ÁýÁßÇ϶ó Excellence
ÁýÁßÀ̶õ, ¼ö¹é °¡Áö ÁÁÀº »ý°¢µéÀ» °ÅÀýÇÏ´Â °Í Focus
¾îÁ¦ÀÇ ³ª¸¦ ³»µ¿´óÀÌÃĶó Forward Thinking
ÅëÂû·Â Insight
³ªÀÇ À̷¼­ Jobs"s curricula vitae (resume)
³ªÀÇ À¯»êÀÌ ¾ÖÇÿ¡ ³²¾Æ ÀÖ´Ù Jobs"s Legacy at Apple
³ªÀÇ ¿¬ºÀ, 1´Þ·¯ Jobs"s $1 Annual Salary
°ú°Å¿¡¼­ ¸ø ¹þ¾î³ª¸é ¸ÁÇÏ´Â °Å´Ù Letting Go of the Past
¹Ù»Ú°í º¹ÀâÇÑ Àλý, ½Ã°£ÀÌ º°·Î ¾ø´Ù Life"s Complications
¼îÀÇ ÁÖÀΰøÀº ´©±¸Àΰ¡ Losing Market Share
µ·À» ÀҴ´ٴ °Í Losing Money
¡°¾ÆÁ÷ ´ëÇеµ Á¹¾÷ ¸øÇßÀݼÒ!¡± Lost Opportunities
ÀÎÁ¤ÇÒ ¼ö ¾ø´Â ¼º°ø Microsoft"s Lack of Innovation
¸¶ÀÌÅ©·Î¼ÒÇÁÆ®ÀÇ ¸¶ÀÌÅ©·Î ºä Microsoft"s Microview
³ª¿¡°Ô µ·À̶õ Misplaced Values
¼º°øÇÑ ±â¾÷°¡ÀÇ ºñ¹ÐÀº ¹Ù·Î Àγ»½É Perseverance
¸¶À½ °¡´Â ´ë·Î, Á÷°¨À» µû¸£´Â ¿ë±â Priorities
°¡Áö°í ÀÖÁö ¾ÊÀº °É ¿øÇÏ°Ô ¸¸µé¶ó Product Imagination
¾÷°è Àüü¸¦ Áøº¸½Ãų Çõ½Å Product Innovation
±â¼ú°ú Ź¿ùÇÔÀÇ À¶È­ Product Integration
¿À´ÃÀÌ Áö±¸¿¡¼­ÀÇ ¸¶Áö¸· ¹ãÀ̶ó¸é Priorities Assessment
¸Þ¸ðÇÒ ÇÊ¿ä ¾ø´Ù Stickiness
¹®Á¦´Â ²ÞÀÌ ÁøÈ­µÇÁö ¾Ê¾Ò´Ù´Â °Í Stagnation, the danger of
ÇÏ·ç¾ÆÄ§¿¡ ÀÌ·é ¼º°øÀº ¾ø´Ù Success
ºÒ½Ã¿¡ ´çÇÑ °ø°Ý Sucker-Punched, being
¡®½Â¸®¡¯´Â °ð ¡®»ì¾Æ³²±â¡¯´Ù Survival
ÁøÁ¤ÇÑ °¡Ä¡¶õ Values
¿ì¸®´Â Ç×»ó ´ÙÀ½ ¸ñÇ¥¸¦ ¹Ù¶óº»´Ù Vision
¼ÒÅ©¶óÅ×½ºÀÇ ÁöÇý Wisdom
Á×µµ·Ï ÀÏÇϱâ Working Hard
³¡±îÁö ÆÄ°íµé±â Thinking Through the Problem
¹ã 10½ÃºÎÅÍ ¾ÆÄ§ 6½Ã±îÁö ¼ö¸é Hard Work
³» °Ç°­¿¡ ´ëÇÑ ÃßÃø Health Speculation
°Ç°­»óÀÇ ÀÌÀ¯·Î ÈÞ½ÄÀ» °®´Ù Health, Taking Time Off
¸®´õ¿Í ÃßÁ¾ÀÚ¸¦ ±¸º°ÇÒ ¼ö ÀÖ´Â ±âÁØ, Çõ½Å¼º Innovation
ÃÖ¼±À» ´ÙÇߴµ¥µµ ½ÇÆÐÇß´Ù¸é, ±×·¡µµ ±¦Âú´Ù Risking Failure

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